Project delay


I've been posting all of my updates on Twitter, but recently I've gone silent. I just wanted to give a bigger update to explain the current state of Zero Hour and what's going to happen.

As of this moment the game isn't cancelled. However, it's starting to look like I may only be able to release a demo for the game before the new extended deadline.

The current crisis has put a lot of pressure on my full time job and trying to push on with game development in all of my free time started to exacerbate some chronic conditions I have. For the sake of my health I decided to take a short break from the project. Unfortunately that short break has gone on a lot longer than I anticipated.

I currently have commitments to other longer term projects that I don't want to push aside for much longer, so although I plan to continue development until the game is complete, it won't be my number 1 priority like it was during March. My other game will receive equal attention, and my health will be my top priority.

Thank you to everyone who has made comments on this page, or who have encouraged me on twitter, it means so much to see that people are interested. This is the first solo game I've ever released to the public, so I'm determined to get it completed, please just bear with me as I try my best.

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